PrC Class - Sunmaster

Prestige Class for Clerics of Amaunator

Alignment: Any lawful.
Skills: Knowledge (religion) 3 ranks, Speak Language
Feats: Servant of the Fallen (Amaunator)
Spells: Ability to cast 2nd-level divine spells.
Domains: Law, Sun.
Patron Deity: Amaunator.
Special: You must own a holy symbol of Amaunator, either
personally recovered from a ruined temple of that deity or
given to you by an existing sunmaster.


2 + Int modifier per level
Craft, Diplomacy, Handle Animal, Knowledge: History, Knowledge: Religion, Intimidate, Profession, Ride, Spellcraft.

Sunmaster of Amaunator
Level BAB Fort Ref Will Abilities Spell Progression
1 +1 1 1 1 Weapon & Armor Proficiencies, Sun Spells, Channel Energy
2 +2 1 1 1 Glaring Eyes, Inflame +2 +1 Divine
3 +3 2 1 2 Sunform +1 Divine
4 +4 2 2 2 Nobility Domain, Inflame +4 +1 Divine
5 +5 3 2 3 Glaring Eyes x2, Law Spells
6 +6 3 2 3 Sunform(Cinder Dance), Glory Domain +1 Divine
7 +7 4 3 4 Radiance, Inflame +6 +1 Divine
8 +8 4 3 4 Sunform(Wings of Flame), Glaring Eyes x3 +1 Divine
9 +9 5 3 5 Speed of Light, Inflame +8
10 +10 5 4 5 Dominion of the Sun +1 Divine

Weapon and Armor Proficiencies
A Sunmaster gains martial and all armor proficiencies, including tower shields.

Sun Spells
A Sunmaster may prepare and cast spells of the sun domain as if they were on his cleric spell list.

Channel Energy
A Sunmaster stacks his levels with those of a cleric for determining his channel energy.

Glaring Eyes
At second level, once per day, and an additional time per day every three levels after, the Sunmaster may cast his fiery gaze upon an enemy. This applies the same effect as Searing Light, with a caster level equal to his character level.

At second level the Sunmaster can inflame those who listen, granting a +2 bonus against fear and charm effects. This increase to +4 at fourth, +6 at seventh, and +8 at ninth level.

As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per character level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your character level.

Additionally while in this form you gain immunity to fire, gain cinder dance, and may sprout wings of flame.

At level six you gain the benefit of Cinder Dance when not in sun form, and at level eight may sprout Wings of Flame as per the oracle ability of the same name.

Nobility Domain
At level four the Sunmaster gains the Nobility Domain.

Law Spells
At level five a Sunmaster may prepare and cast spells of the law domain as if they were on his cleric spell list.

Glory Domain
At level six the Sunmaster gains the Glory Domain.

At level seven the Sunmaster casts spells with the light descriptor at +1 caster level, and any light created is extended by one step.

Speed of Light
At ninth level the Sunmaster may cast haste three times a day.

Dominion of the Sun
At tenth level, on a confirmed critical the caster may sacrifice a spell of equal level to cast a domain spell as a swift action on either himself or the target struck.

PrC Class - Sunmaster

Dove's Silver Marches Campaign mrwakka